Blog entry by Manuela Merrett

Anyone in the world

Aside from those games, one of the biggest surprises on the list is PlayerUnknown's Battlegrounds - one of the most popular Battle Royale games on PC, which released on Xbox One last fall and has amassed quite the player count on the console. Unfortunately, PUBG 's player count on PC has been dwindling, and with H1Z1 now out on PS4 in open beta , this would be the perfect opportunity for Bluehole to expand to the PS4 and establish themselves as a force to be reckoned with on consoles, especially with Fortnite continuing to dominate in the Battle Royale sp

Despite these worrying numbers, PUBG is still an incredibly popular game. In fact, it's still the most played game on Steam by far, and its concurrent numbers beat out all other titles on Valve's gaming platform. While stressing that PUBG is far from dead, Bluehole has to be worried about losing such a drastic amount of players in a short amount of time. Losing 50% of active players is a huge deal, even if there's still millions of people playing the game every

The Division Field Guide \u00b7 The Division Field GuideAs for map selection, the developer explains that players will be able to pick just one map on its own (either Erangel or Miramar) to ensure that they will play there, or they can select multiple maps and the game will randomly select

"Why should one of my artists spend two weeks on a generic sculpt if they could instead spend that two weeks adding real value for players elsewhere? How many times should a telephone booth be modeled? How many times do we gotta sculpt a cash regist

"It's a game-changing item that can impact the outcome of a match - basically, it gives you an extra life in situations where a headshot would otherwise kill you," developers said. "We don't want luck alone to determine who gets items like this, so we're removing it from normal loot spawn tables and limiting it to care packages on

From the beginning, our first map (Erangel) was a combination of in-house work at our HQ in Korea, some direct purchasing of assets, and outsourced art work from a team based in the American midwest. Basically, a few Americans built the Military Base on Erangel. That went so well that Korea decided to build a proper PUBG Corp. studio in Madison, Wisconsin for an in-house art t

For the uninitiated, an "asset flip" (a term coined by YouTube personality Jim Sterling) is when a game is made primarily of pre-made assets, as opposed to original artwork or designs. However, some PlayerUnknown's Battlegrounds developers have pushed back against the notion that the game is an asset flip, including PUBG creator Brendan Greene and more recently, PUBG Corp. communications lead Ryan Rigney, who spoke about the issue on Red

Because we’re steadily investing more and more in building our internal art teams (along with lots of other teams), Miramar used fewer external assets than Erangel, and Sanhok used fewer still. Our fourth map, the one coming out this winter, uses fewer still, but if we’re smart it’ll almost certainly still involve some mix of assets from different sources. This is a good th

Anyway, I'm getting riled up here lol. Back to the story. The Madison folks were doing great work, so they began to take on more and more worldbuilding work. Miramar came about as result of collaboration between the new, PUBG money guide Madison team and the Korean team at HQ in Se

It's been a slow, but steady, decline for PlayerUnknown's Battlegrounds ' player count this year. By the end of February it had lowered to around 2.8 million, according to Steam Charts . In April, it finally sunk below the two million player mark, and it hasn't managed to rebound aside from one good weekend in early May. Now, it's finally below 1.5 million, and the trend continues downw

As the team grows, it makes sense that it is able to create more original content as opposed to relying on store-bought assets. However, PUBG Corp. may struggle to drum up support for the idea that it should be able to sue games like Fortnite when it relies on pre-made assets, and didn't even create the battle royale genre in the first pl

Several weeks ago, Bluehole Studio officially put out a fresh Event Pass feature to PlayerUnknown's Battlegrounds , but due to a lot of bugs, extended maintenance periods, and general instability, not every PUBG fan has been able to fully use the limited-time feature. With this being the case, the video game developer has decided to announce a bonus XP event as an apology of sorts to those who haven't been able to get their fill of the Event Pass due to errors on behalf of the stu

There are a few key factors that have contributed to the loss of all those players. A big one is that PUBG 's key competitor, Fortnite , is a free-to-play game. Therefore, if more casual gamers are trying to get into the Battle Royale scene with friends, it's a much easier to start playing Fortnite than it is to play **PUBG ** , and it helps that Fortnite is practically on every major platform out there. Players have also lost trust in Bluehole over loot box concerns, as they sell keys to unlock the loot boxes for real money (which can then be sold on the Steam market afterwards). Add to the fact that quality improvements have been slow in development, whereas Fortnite gets special events and sizable overhauls practically every w