Blog entry by Latoya Eggers

by Latoya Eggers - Monday, 26 January 2026, 1:28 AM
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Long before the Internet, video games had been a supply of entertainment, comradery, and studying. The rise of know-how enabled video games to take on video type, and gaming as we comprehend it became widespread. Big Tech now gamifies most components of our on-line life (gamification). The extra you understand about the evolution of games and why we are all so connected to them, the more you'll be able to see how they’re used to generally make online experiences better and typically more addictive. Remember the thrill of playing Tic-Tac-Toe as a kid? It might have been the primary strategic, aggressive sport you ever discovered how to play. You took turns with your opponent making X’s and O’s on a 3×3 grid. All you needed was a pen and a paper to get set up. And should you misplaced a round, you could possibly simply play again in hopes you can win. Sometimes, if you happen to and your opponent were actually good and thoughtful, the sport would lead to a draw.

The sport taught you sportsmanship, and it was fun. The Metropolitan Museum of Art in New York City shows a sport board from Ancient Egypt that resembles the Tic-Tac-Toe aesthetic we’re acquainted with. Human beings have been enjoying video games for millenia. But why? Ludologists, people who research video games and the cultures surrounding them, say that our love for video games is innate. We like to problem ourselves, bond with others via play, and sure - we like to win, too. Winning is achievement, and achievement feels good. So it’s not stunning that as know-how has advanced, extra opportunities to win have been launched into our every day lives via gaming. Video games have quickly increased in number and also by platform during the last three a long time. When Sega introduced Sonic the Hedgehog in the early 90s, youngsters had been enamored with the character. They beloved the feeling of being in the sport as Sonic, and beating their little brothers or sisters, who maybe were compelled to play Knuckles (in the event that they have been allowed to play at all).

Today, immersion in video games is next-degree, as augmented reality sport experiences - like Pokemon GO - allow you to see more, feel extra, and ultimately have extra control than ever before. The video recreation industry’s income is ready to surpass $152 billion this yr. Surprising? Probably not for most. Social psychologist Scott Rigsby details gaming’s allure in his e book Glued to Games: How Videogames Draw Us In and Hold Us Spellbound. Relatedness - a desire to really feel like we matter and join with others. If gaming fulfills our natural human needs, it’s an excellent factor, proper? Some people assume so. Gabe Zichermann goes as far to say that gaming even makes children smarter in his TED discuss. He proposes that gaming is making kids higher downside-solvers, and can make them higher at every part from driving to multi-tasking as they grow older. But not everybody agrees with Zichermann. In June 2018, the World Health Organization (WHO) included gaming addiction - "Gaming Disorder" - for the first time as a psychological health situation in its International Statistical Classification of Diseases and Related Health Problems.

This comes on the heels of research about how widespread gaming is turning into and how, in some cases, it may even be harmful. A 2009 research printed in Psychological Science found that about 8.5% of Americans ages 8 to 18 exhibited pathological video game use. Another report within the American Journal of Preventive Medicine discovered links between gaming and psychological and physical health risks in adults. Gamification: the appliance of recreation-design components and sport rules in non-game contexts. Today, gamification’s biggest car is the Internet. When companies successfully gamify the sites you visit, the apps you employ, and the operating techniques you’re on, you’re more likely to be a repeat customer, and people corporations can due to this fact earn money. Take Instagram, for instance. Instagram utilizes a gaming ingredient that lecturers name the Ludic Loop. The Ludic Loop is a fancy approach of claiming that you’re seemingly do something over and over because generally you may get a reward (think: slot machines at casinos).

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